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  • [UE5] No Blender Needed! How to Delete Skeletal Mesh Sections and Bones Inside Unreal Engine

    @kiikey4(Key Zhao)

    [UE5] No Blender Needed! How to Delete Skeletal Mesh Sections and Bones Inside Unreal Engine

    Posted on Jul 14, 2025

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    Overview

    When working with character assets in Unreal Engine, you might run into parts of a mesh—like accessories or body parts—that you don’t need. Or maybe some bones are just sitting there doing nothing. Instead of jumping into Blender or Maya to fix things, you can handle it all right inside Unreal Engine.

    This post will walk you through how to remove skeletal mesh sections and bones using the built-in Skeletal Mesh Editor in UE5.

    Environment

    • Unreal Engine 5.6.0
    • Windows 11 Pro

    Prerequisite

    Make sure the Skeletal Mesh Editing Tool plugin is enabled

    Go to:
    Edit → Plugins → Search "Skeletal Mesh Editing Tool"
    Enable it and restart the editor if needed.

    SkeletalMeshEditingToolPluginEnable_tz0r4c`

    Main Content

    Step 1: Open the Skeletal Mesh

    • Open your skeletal mesh from the Content Browser.
    • It will open up in the Skeletal Mesh Editor.

    Step 2: Show Bones in the Viewport

    If you're using UE5.0 to UE5.5:
    Click Character → Bone → All Hierarchy

    UE5.5ShowAllBone_sasqyb

    If you're using UE5.6 or later:
    Click Eye Icon -> Bones -> All Hierarchy

    UE5.6ShowAllBone_w9rq0g

    Step 3: Paint the Section You Want to Delete

    Go to Skin → Paint PolyGroups, then paint over the mesh section you want to delete.

    Once you're done painting, click Accept.

    Painting_dossc9

    Step 4: Delete Faces

    Go to Model → PolyGroup Edit, select the painted area, then click Delete Faces and Accept.

    If you missed a spot, just repeat step 3 and 4.

    DeleteFaces_mbkiww

    Step 5: Delete Bones

    Go to Skeleton → Edit Skeleton, select the bone you want to remove, click Remove, then Accept.

    DeleteBone_inqbrb

    Step 6: Save

    Hit Save on your skeletal mesh asset. That’s it! done!

    Result

    I removed the pumpkin from my ghost skeleton—right inside Unreal. No Blender needed.

    Result_xkiub1

    References

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